Commands & Features

A whole lotta yapping...

Click on the dropdowns to expand them. Click on them again to close them. Yeah!

Chat

Each channel has a command that can be used to send a message into the channel without having to switch to it.

  • Shout /shout (message)
  • Local /lchat (message) *Default
  • Team Global /tgchat (message) *Team Co-Leader+ only
  • Team Local /tlchat (message) *Team only

These commands won't change the channel you are currently in. By default, you are in the Local channel, but you can change this with the command below:

/chat (channel) [message] - This changes your current channel to the one provided.

An optional message can be provided to instantly send into the channel after switching.


All local channels have a 50 block radius, whereas Shout and Team Global are serverwide. Shouts are sent into the Limbo Server as well but have a higher cooldown than local channels.


Please don't say things you wouldn't say in the discord itself. The discord server's rules still apply ingame, meaning you cannot break rule 4 in the server for example.


Colors & Gradients

Chat colors use the MiniMessage system. This system is similar to HTML tags in terms of how you use them.


The current supported list of tags are:

  • Chat Colors <red> <blue> <#7ccfff>
  • Gradients <gradient:blue:aqua>
  • Pride Flags
    • pride <pride>
    • progress <pride:progress>
    • trans <pride:trans>
    • bi <pride:bi>
    • pan <pride:pan>
    • nb <pride:nb>
    • lesbian <pride:lesbian>
    • ace <pride:pride>
    • agender <pride:agender>
    • demisexual <pride:demisexual>
    • demigender <pride:demigender>
    • genderqueer <pride:genderqueer>
    • genderfluid <pride:genderfluid>
    • intersex <pride:intersex>
    • aro <pride:aro>
    • baker <pride:baker>
    • philly <pride:philly>
    • queer <pride:queer>
    • gay <pride:gay>
    • bigender <pride:bigender>
  • Rainbows <rainbow>

We do not plan to add support for text styling tags such as italics, bold, etc.

Bounty System

/claimrewards - Claim bounty rewards or any item returned back to you from the bounty system.

You are notified on join whenever you have rewards pending to claim.


/bounty create (player) (reason) - Create a bounty on a player. A bounty must have a reward to be created.

The item you hold in your hand at creation will be the reward. New bounties are placed into a moderation queue.


/bounty list [player] - View the list of bounties or a specific one.

Alias: /bounties

Specify a player who has a bounty on them to view more details on their bounty and the rewards for it.

Alternatively, just view the website Bounty Board.


/bounty reward (player) - Add a reward to a bounty.

You can only add up to three rewards onto each bounty at a time. Bounties have a limit of 27 rewards.


/bounty help - This message but in game.

Civ Commands

No Requirements

/civ help - View this message in game

/civ list - See the list of civilizations/teams

/civ mail (team) - Send mail to a team.

The mail you send will be whatever you were currently holding in your main hand.

Teamless Only

/civ join (team) - Send a join request to a team

Mixed

/civ info - Display detailed information on your current team


/civ members - List all the members in your team and their roles within it.

If a role has over 20 players in it, it will only display the total number of players in it and not the individual names.


/civ role [player] [role] - Change or view roles on yourself or a teammate

Team Co-Leaders or above - You can only modify the roles of people lower than your rank.

Team Members - View your current team role.


/civ cancel [player]

Team Representatives or above - Cancel an outgoing invite to a player

Teamless - Cancel your pending join request


/civ accept (team/player)

Team Representatives or above - Accept a player into your team

Teamless - Accept a team invite.


/civ invite (player) - Invite a player to your team

Team Representatives or above


/civ requests

Team Representatives or above - View join requests or invite requests your team has sent.

Teamless - View invite requests or a join request you've sent.


/civ revive (teammate) - Revive a player using your team's revive credits

Team Co-Leaders or above

Players can only be revived twice before they are ineligible for revival. Revive credits are given out in events.


/civ mailbox - Set your team's mailbox.

Team Co-Leaders or above - You have to look at the block in question.

Note: The mailbox has to be a barrel, chest, or trapped chest. The two blocks directly above it must be empty to allow player respawns.


/civ leave - Leave your current team

You cannot leave your team if leaving would result in your team disbanding.


/civ kick (teammate) - Kick a player from your team

Team Co-Leaders or above

If kicking causes your team to go below the minimum needed for a team, the kick will be denied. Only team leaders can disband the team.


/civ settings [setting] [value] - Change team settings

Team Co-Leaders or above

Available settings:

  • global_chat - Change the min role required to use Team Global

Team Leader Only

/civ war - Toggle whether your team is in or at war.

Chest Shop Commands

Chest Shops are powered by TradeShop, so most of this section will use the /ts prefix.


To create a chest shop, place a sign on a chest with the top line consisting of [Trade]

Exit out and it'll create it. There can only be 16 chests per chunk for performance reasons, so if it doesn't work then that might be why.


/ts help - Get an in game help menu, honestly the plugin explains better than we do imo


These commands require you to look at the sign in question.

/ts setProduct - Set the product to sell


/ts setCost - Set the cost of the product


ts pmo

Explosive Arrows

Explosive arrows explain themselves. They are an arrow that explodes. These arrows existed in PolyCiv 1, but were reworked for PolyCiv 2.


Explosive Arrow Crafting Recipe:

explosive arrow crafting recipe

Explosive Arrows now work on a timer system. After 1 second of being ignited, the arrow explodes, no matter if it has landed or hit anything.


Arrows become ignited when

  • shot from a flame bow
  • shot while holding a flint & steel in your offhand
  • passing through fire/lava

Arrows can become unignited if they pass through water or if it's raining, extinguishing the arrow.

The Flamethrough enchant lets the arrow stay ignited even if the arrow itself was extinguished, allowing the arrow to explode while raining or underwater.


The explosion is equivalent to half a TNT, but if the explosion occurs within 10 ticks of it landing, the explosion becomes critical and deals closer to 1 TNT block.

The resulting explosion destroys blocks nearby.



By the way, I've uploaded a standalone version of the PolyCiv 1 explosive arrows. You can find it on Modrinth.


Locked Chests

Locked chests are a way to store items that can only be accessed by those who don't have the key for it.


Locked chests are created from pairing a key to a trapped chest. The key is a tripwire hook.

To pair a key, you sneak and right-click the tripwire hook onto the chest. This will tell you if the pairing was successful, and the key will have an enchantment glint.

chest key item

Bedrock player note: Right click is equivalent of interacting with the chest.


Once a key has been paired, the chest can now be locked.

Locking or unlocking a chest is similar to pairing. Hold the correct paired key, then sneak and left-click the chest. You'll get a message saying whether the chest is now unlocked or locked.


Keys are not unique, anyone can create a paired key on any unlocked chest at any moment. You cannot pair keys when the chest is locked, and the chest cannot be broken while locked.


People can brute force a chest open by using a mace and hitting the chest while sneaking. This breaks the lock and forces the chest open.

Chairs

Chairs are just stairs that can be sat on. You sit on them by right-clicking or interacting with it.


You cannot sit on stairs that are upside down or do not have a clear spot above them. You can click on another chair while sitting to transfer to that one instead.

You can toggle whether a stair is sittable by holding a stick and right-clicking on the stair. This does not persist on restarts.

chairs